Textures

Textures is actually to do with Polygon counts in the models on the Tables. If you set this to the Normal setting, close ups of stand-up targets in Williams' The Machine: Bride of Pinbot appear hexagonal. Set it to High, and they are far less hexagonal featuring about twice the polygon count.

High

The highest polygon count possible in the table models used in TPA. This is the default for this menu now.

Normal

Hexagonal shaped round targets, and other trade-offs that make some playfield elements appear jaggy at distance, and blocky when zoomed in upon.

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