Textures
Textures is actually to do with Polygon counts in the models on the Tables. If you set this to the Normal setting, close ups of stand-up targets in Williams' The Machine: Bride of Pinbot appear hexagonal. Set it to High, and they are far less hexagonal featuring about twice the polygon count.
- High
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The highest polygon count possible in the table models used in TPA. This is the default for this menu now.
- Normal
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Hexagonal shaped round targets, and other trade-offs that make some playfield elements appear jaggy at distance, and blocky when zoomed in upon.