What does the Textures setting in the Graphics menu do?

Textures controls the Polygon counts in the table assets:

  • Playfield toys

  • Targets

  • Screws

  • Other similar items.

This affects the smoothness of round objects in the game, like stand-up targets.

High

The highest polygon count possible in the table models used in TPA. This is the default for this menu now.

Normal

A balanced polygon count that compromises on object smoothness in favour of performance.

If you set Textures to the Normal setting, close ups of stand-up targets in Williams' The Machine: Bride of Pinbot appear hexagonal. Other trade-offs also happen that make some playfield elements appear jaggy at distance, and blocky when zoomed in upon.

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